animation man hi Posted May 25, 2008 Posted May 25, 2008 I am using a model that will need to talk but it has no mouth things in the pose slider or a jaw bone. So how can I make this easy by just adding the voice and the mouth move along with it. And also can I use the model in a movie without dealing with copyright issues if I make it look significantly different. Quote
Hash Fellow robcat2075 Posted May 25, 2008 Hash Fellow Posted May 25, 2008 I am using a model that will need to talk but it has no mouth things in the pose slider or a jaw bone. So how can I make this easy by just adding the voice and the mouth move along with it. You'll have to add something if you want to move that mouth. Without knowing what your model looks like I think a making pose slider that does a simple mouth open would be easiest. 0% would be the original, 100% would be the mouth and jaw adjusted to be open. make keyframes with the slider to match your sound. And also can I use the model in a movie without dealing with copyright issues if I make it look significantly different. At the internet level, it's sort of like... do whatever you think you can get away with. Quote
animation man hi Posted May 25, 2008 Author Posted May 25, 2008 could go into more detail about how to do the pose slider thing. Quote
Hash Fellow robcat2075 Posted May 25, 2008 Hash Fellow Posted May 25, 2008 If you search in the Help on Poses you can find quite a bit of info. first save your model. Don't overwrite this saved version because you will want to go back to it when your first try doesn't turn out right. -right click in the model window -new>pose>percentage pose -a new window will open with your model in it. a highlighted pose slider should appear in the pose sliders window , set to 100% -switch to muscle mode animation (F7) -carfully adust the cps around the jaw and mouth to make the mouth look open like the character is saying "ahh". You'll move some CPs more than others to get a smooth effect. Your first try will not look good. (using a distortion box will help in making smooth adjustments. The help file does cover distortion boxes.) -close the pose window save the character unde a new name now you can use that pose slider to vary how open the mouth is that's the simplest solution i can think of without properly rigging the character. Quote
Caroline Posted May 25, 2008 Posted May 25, 2008 The Art of Animation:Master, Exercise 12, Lip Poses. Quote
animation man hi Posted May 26, 2008 Author Posted May 26, 2008 This is my first test on it it looks pretty bad but it was a test. http://www.youtube.com/watch?v=HbX-PfeK3W8 Quote
Hash Fellow robcat2075 Posted May 26, 2008 Hash Fellow Posted May 26, 2008 its' a start. I notice that only his mouth opens. His chin would move if he's opening his mouth. Quote
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