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Hash, Inc. - Animation:Master

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Posted

photorealism is an art form in it's own right. Whatever software you use, it takes skill and practice. For starters, use good quality decals for most of your textures and read as many books on lighting as you can.

 

In addition, you will want to be familiar with how AM handles lighting. Here's a tut on lighting in AM.

http://www.hash.com/forums/index.php?showtopic=29732

 

You may also want to be familiar with Image Based lighting. I don't know of an AM tutorial on IBL, but there have been many posts in the forum on the subject by Matthew Bradbury. You can use the forum search to find them.

  • Hash Fellow
Posted

And you'll want to animate those monsters carefully too. No one likes a stiff floaty monster! thompoint.gif

 

Photorealism is an advanced topic in CG. Don't be discouraged if your initial attempts fall short of your expectations.

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