sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

My anima work


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That looks promising. I think the face may be a bit flattish, particularly that area around the mouth.

I do have the face where I want it but I'll see if I can get it a little more rounded.

 

Will the dress be a cloth simulation?

Yes . I will be simulation the lower half of the dress.

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That looks promising. I think the face may be a bit flattish, particularly that area around the mouth.

I do have the face where I want it but I'll see if I can get it a little more rounded.

 

On the other hand, if you are going to toon render it maybe this will get the right emd result. I don't know.

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That looks like a great anime character! I agree with Robcat, where her assets lie are in her EYES and in the flow of the dress, and I'll look forward to your implementation of SimCloth for the dress. The eyes need be shiney and expressive...so far so good!

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The eye do have a shin to them but it hard to see from this angle. But I have to admit I grabbed the eye off of Squetchy Sam. I had decal eyes before but they are very limited on how they can be adjusted for expression. Squetchy Sam eyes with the Squetch Rigis already setup to adjust the pupils and I only need to add a second set of bone to do the retina.

 

animagir6.jpg

This was done in toon render since the bow was hard to see in a normal shot.

 

animagir5.jpg

Since this is for a set of shows I did her hole body. The other shots are for fitting her clothes. If you like I can post a set of spline shots to show her line work.

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