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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

That looks promising. I think the face may be a bit flattish, particularly that area around the mouth.

 

Will the dress be a cloth simulation?

Posted
That looks promising. I think the face may be a bit flattish, particularly that area around the mouth.

I do have the face where I want it but I'll see if I can get it a little more rounded.

 

Will the dress be a cloth simulation?

Yes . I will be simulation the lower half of the dress.

  • Hash Fellow
Posted
That looks promising. I think the face may be a bit flattish, particularly that area around the mouth.

I do have the face where I want it but I'll see if I can get it a little more rounded.

 

On the other hand, if you are going to toon render it maybe this will get the right emd result. I don't know.

Posted

That looks like a great anime character! I agree with Robcat, where her assets lie are in her EYES and in the flow of the dress, and I'll look forward to your implementation of SimCloth for the dress. The eyes need be shiney and expressive...so far so good!

Posted

The eye do have a shin to them but it hard to see from this angle. But I have to admit I grabbed the eye off of Squetchy Sam. I had decal eyes before but they are very limited on how they can be adjusted for expression. Squetchy Sam eyes with the Squetch Rigis already setup to adjust the pupils and I only need to add a second set of bone to do the retina.

 

animagir6.jpg

This was done in toon render since the bow was hard to see in a normal shot.

 

animagir5.jpg

Since this is for a set of shows I did her hole body. The other shots are for fitting her clothes. If you like I can post a set of spline shots to show her line work.

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