Hash Fellow robcat2075 Posted April 20, 2008 Hash Fellow Posted April 20, 2008 That looks promising. I think the face may be a bit flattish, particularly that area around the mouth. Will the dress be a cloth simulation? Quote
DJBREIT Posted April 20, 2008 Author Posted April 20, 2008 That looks promising. I think the face may be a bit flattish, particularly that area around the mouth. I do have the face where I want it but I'll see if I can get it a little more rounded. Will the dress be a cloth simulation? Yes . I will be simulation the lower half of the dress. Quote
Hash Fellow robcat2075 Posted April 20, 2008 Hash Fellow Posted April 20, 2008 That looks promising. I think the face may be a bit flattish, particularly that area around the mouth. I do have the face where I want it but I'll see if I can get it a little more rounded. On the other hand, if you are going to toon render it maybe this will get the right emd result. I don't know. Quote
John Bigboote Posted April 21, 2008 Posted April 21, 2008 That looks like a great anime character! I agree with Robcat, where her assets lie are in her EYES and in the flow of the dress, and I'll look forward to your implementation of SimCloth for the dress. The eyes need be shiney and expressive...so far so good! Quote
DJBREIT Posted April 22, 2008 Author Posted April 22, 2008 The eye do have a shin to them but it hard to see from this angle. But I have to admit I grabbed the eye off of Squetchy Sam. I had decal eyes before but they are very limited on how they can be adjusted for expression. Squetchy Sam eyes with the Squetch Rigis already setup to adjust the pupils and I only need to add a second set of bone to do the retina. This was done in toon render since the bow was hard to see in a normal shot. Since this is for a set of shows I did her hole body. The other shots are for fitting her clothes. If you like I can post a set of spline shots to show her line work. Quote
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