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Hash, Inc. - Animation:Master

tread


Master chief

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I need more information, but do you mean a tire tread, tank tread or something else?

 

A decal is easy to manipulate on a flat surface. Go to the PWS Project Work Space and right click the decal stamp. A menu will open and give you the choice to "edit" the stamp. Click "edit" and a new window will open with the mesh that the decal is applied to and the decal. By selecting the mesh and moving it around, you can see the changes in the decal position in a second window. You must have the shaded option selected as well as the show decal option. Try it and have fun.

 

The attached tank tread was made with the small tread picture - notice it is seamless in the x direction. The tread was applied to a flattened mesh in an on/off pose, then repeated along the x axis 42 x. The option to repeat a decal is again found in the PWS under the decal image. Select the actual image under the decal and select "Image" then "repeat" in the properties section.

tread.jpg

treadAO0.jpg

treadWire0.jpg

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Cool tank tread!

For something like this, it is much easier to apply a Patch Image.

First, model the tread so every patch is the same size.

Select all the CPs in the tread (just the tread, not the other mechanical bits) and name the group something like ... "tread".

Right-click on the "tread" group and choose "Add Image".

The image you choose will be applied to each patch in the group.

If your tread image is a seamless texture and your patches are the same size, the image will repeat ... seamlessly ... around the tread.

Some of the patch images will probably be rotated the wrong way.

Select the "Patch Group Mode" button, select a patch, and press Ctrl-R on the keyboard to rotate the image in 90 degree increments.

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