animation man hi Posted April 4, 2008 Posted April 4, 2008 How would you go about making the abyss from the movie the abyss. Quote
johnl3d Posted April 4, 2008 Posted April 4, 2008 image ? was it something like this watery.mov Quote
animation man hi Posted April 4, 2008 Author Posted April 4, 2008 yeah something like that but it needs to look more like water and so you can see the reflections anyone have a idea. Quote
thefreshestever Posted April 4, 2008 Posted April 4, 2008 i would model it the normal way, make a simple mesh that´s good to animate... then i would create a animated watermaterial for use as a displacement map... search the forum for "babbage patch water tutorial" and you ill find a link to the page where it´s explained how to do that. but maybe you get along only with an animated cominer material, that would be less tricky, but not that good looking als an animated displacement-map.... but i think you should try the transparent animated combiner-material first, maybe it´s good enough for what you want to achieve... Quote
animation man hi Posted April 4, 2008 Author Posted April 4, 2008 OK thanks how do i create a mesh and also i am not so good with the babbage patch tutorial so I need help on it. Quote
thefreshestever Posted April 4, 2008 Posted April 4, 2008 with "create a mesh" i meant just model it the usual way... i would draw a simple spline-ring and extrude is a few times.... why don´t you get along with the water-tutorial? the steps are well explained and documented so it´s pretty easy to follow... come on, you can do that, you learn fast, you´re still young, that souldn´t be a problem for you.... but again, maybe you can only do the first steps of the tut (create the animated combiner material) and apply this to your model, i think this could work very well... Quote
animation man hi Posted April 4, 2008 Author Posted April 4, 2008 What ambiance do I set in the first part of the tut their are three of them. Quote
thefreshestever Posted April 4, 2008 Posted April 4, 2008 set the ambiance for the white to 100, and for the black parts i would choose no ambiance and a blue color instead of black if you go for the animated combiner material... you have to improvise with the values when you animate the material on your model, though it´s not a plain grid and is probably not so big.... don´t be afraid to play around, the more you play the more you´ll learn... Quote
thefreshestever Posted April 4, 2008 Posted April 4, 2008 ...and you´ll want to set a value for transparency in the the surface properties for both parts of the material, and maybe a defraction value of 2, this could look good... as i said, just play around... Quote
animation man hi Posted April 4, 2008 Author Posted April 4, 2008 Thanks i am rendering the first half of the tutorial i'll show you it when it is done. Quote
johnl3d Posted April 6, 2008 Posted April 6, 2008 tried a quick animated material for the displacement and set the models properties to be similar to water deep.mov deep.zip Quote
thefreshestever Posted April 6, 2008 Posted April 6, 2008 tried a quick animated material for the displacement and set the models properties to be similar to water deep.mov deep.zip that looks great! Quote
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