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Hash, Inc. - Animation:Master

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Posted

i would model it the normal way, make a simple mesh that´s good to animate... then i would create a animated watermaterial for use as a displacement map... search the forum for "babbage patch water tutorial" and you ill find a link to the page where it´s explained how to do that. but maybe you get along only with an animated cominer material, that would be less tricky, but not that good looking als an animated displacement-map.... but i think you should try the transparent animated combiner-material first, maybe it´s good enough for what you want to achieve...

Posted

with "create a mesh" i meant just model it the usual way... i would draw a simple spline-ring and extrude is a few times....

 

why don´t you get along with the water-tutorial? the steps are well explained and documented so it´s pretty easy to follow... come on, you can do that, you learn fast, you´re still young, that souldn´t be a problem for you.... ;)

 

but again, maybe you can only do the first steps of the tut (create the animated combiner material) and apply this to your model, i think this could work very well...

Posted

set the ambiance for the white to 100, and for the black parts i would choose no ambiance and a blue color instead of black if you go for the animated combiner material... you have to improvise with the values when you animate the material on your model, though it´s not a plain grid and is probably not so big.... don´t be afraid to play around, the more you play the more you´ll learn...

Posted

...and you´ll want to set a value for transparency in the the surface properties for both parts of the material, and maybe a defraction value of 2, this could look good... as i said, just play around...

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