sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Bones


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Mechadelphia started making a tutorial for rigging, you can find the link in this thread:

 

http://www.hash.com/forums/index.php?showt...gging+tutorial#

 

It'll give you some idea on how to start, I'm sure. I'm not sure if he ever plans to finish them.

 

I would model the entire character before trying to rig it, but you can learn from experimenting, too.

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How do I parent them

 

 

If you left click(PC) on the bone you wish to be the child, you can drag the bone and drop it on the bone that is to be the parent. eg drag the jaw bone and drop it on the head bone. This should automaticaly make the jaw bone a child of the head bone.

 

Glenn

 

If this doesn't work please post a screen shot of the project workspace.

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