petokosun Posted March 19, 2008 Posted March 19, 2008 could someone please explain what i need to do in order to constrain bones to null objects. for example head bone, arm bone or leg bone. Quote
Hash Fellow robcat2075 Posted March 19, 2008 Hash Fellow Posted March 19, 2008 Have you done all the tuts in "TAoA:M"? It will answer a lot of quesitons you will have. #6 "The Door is Stuck" show you how to do it. first you have to be in a relationship, action or choreography window, not the modeling window. rightclick onthe bone, select new>constraint>type of constraint you want then, when the cursor changes to an eyedropper* pick the null or bone you want to constrain to. typically you will make two constraints... translate and rotate to lock one bone to another. * and usually you will pick the "offset" button at this point so the first bone keeps it's relative position Quote
petokosun Posted March 19, 2008 Author Posted March 19, 2008 never had lesson 6n TOaAM o, how can i have it Quote
Caroline Posted March 19, 2008 Posted March 19, 2008 Hi - to get the most out of Animation:Master, there is an introductory manual that comes with the program. The Art of Animation:Master Manual can be downloaded from: http://www.hash.com/2007web/reference.htm. If you have the internet version of A:M v15.0, you will need the data that comes with A:M, downloadable from ftp://ftp.hash.com/pub/misc/Data.zip If you have an earlier version, you will find the necessary tutorial data on your CD. Work through each exercise from exercise one, and you will get an idea of most of the features in A:M. It will probably answer your question also about changing your project into a jpeg (called rendering). Exercise 1 has Render in it. If you find that your settings look different from the ones in the manual, then click Help Menu > Reset Settings, and restart A:M. This will put all settings back to the way they were in the beginning. Quote
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