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Posted

im trying to make a mech of sorts and as you know they usualy are not very curvy.

how do i make a sharp edge on a model with out it turning into a black brick

gunpod0.jpg

 

this is the best i can get but there are still distortions in the back , alos the have been black blob things as well any help would be most apreceated

 

ow the only way i managed to do this is to set inmagnitude and outmagnitude to 2%

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Posted

If you really want hard edges (your way is most likly better looking) you can peak the splines.

To do that, you first should reset your changes. So give it a Magnitude of 100% and Alpha and Gamma to 0%.

Now just select all of the CPs you want to be hard edged and click on the icon on the right side of the modelling-screen(below the Add-Spline-Tool) which looks like a hard-edge-spline(or press P).

After that you can use the bias-handlers to give it some sort of curve where you need it but the edges will be more or less hard (depending on your bias-settings).

 

*Fuchur*

Posted

Um- distortions in the back? You'll have to point out specific areas. Also it would be good to post an image with ins and outs not set to 2%, so we can see what's peaking and what isn't. But here's a guess:

 

One thing about peaking CPs is that depending on how you do it, not every spline gets peaked. If you select a CP and click Peak, it will peak in every direction. But as you know, a CP is usually - should always be, if possible - the junction of two splines. If you click on a spline near a CP, so as to select the spline rather than the CP, and then click peak, that spline will be peaked but the other spline won't. This is not a defect in the program. Sometimes it is absolutely necessary to be able to have one spline peaked and the other smooth, for example the end of a dowel rod.

 

Where you're having trouble, you might have selected a spline instead of a CP by accident. It's not hard to do, especially if you haven't zoomed in.

 

But, once you've figured out how to peak everything - do you really want to? Isn't the 2% solution better? Very few things, even machines, have truly zero-radius edges. Non-beveled edges were one of the things that made early computer animation (e.g. "Tron") look so unreal.

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