DJBREIT Posted January 20, 2008 Posted January 20, 2008 I made a copy of my models head to do the hair.(to speed things up) But when I copied it back I lost the hair info. and I can not drag and drop the info. to the main model. Quote
Rooky Animator Posted January 20, 2008 Posted January 20, 2008 did you try using the spacebar? That's usually the problem Quote
John Bigboote Posted January 20, 2008 Posted January 20, 2008 That will tend to happen. You need to think inversely in your copy-paste. Instead of copying your head and pasting it into a new body try the opposite: Delete the entire body from your model and SAVE-AS a new file. Now, copy the body you want on the head and paste it into the file you just created. The hair styling should still be intact! This is known as 'Thinking outside the box'...don't try it at work! Quote
DJBREIT Posted January 20, 2008 Author Posted January 20, 2008 did you try using the spacebar? That's usually the problem That will tend to happen. You need to think inversely in your copy-paste. Instead of copying your head and pasting it into a new body try the opposite: Delete the entire body from your model and SAVE-AS a new file. Now, copy the body you want on the head and paste it into the file you just created. The hair styling should still be intact! This is known as 'Thinking outside the box'...don't try it at work! I know that but I have a rig set up already and I did not want to play with that. Quote
John Bigboote Posted January 20, 2008 Posted January 20, 2008 You could try an 'import'? -Delete all geometry from model A except for the scalp (hair emitting geometry) -Save As new model - Open the destination model and right clik 'import' and select the new model... There's GOT to be a way here... Quote
mtpeak2 Posted January 20, 2008 Posted January 20, 2008 Delete all the geometry that doesn't have hair applied, scale the geometry slightly smaller and "save as" scalp with hair, or something like that. Now import the scalp model into your full model. Make sure you assign the scalp geometry to a bone in the rig and save. This should work in v13s? (can't remember which version that was fixed in) and up. Quote
John Bigboote Posted January 20, 2008 Posted January 20, 2008 What does scaling the geometry slightly smaller accomplish, MT? Quote
mtpeak2 Posted January 20, 2008 Posted January 20, 2008 So it's not sharing the same space as the real head geometry. Quote
DJBREIT Posted January 20, 2008 Author Posted January 20, 2008 Delete all the geometry that doesn't have hair applied, scale the geometry slightly smaller and "save as" scalp with hair, or something like that. Now import the scalp model into your full model. Make sure you assign the scalp geometry to a bone in the rig and save. This should work in v13s? (can't remember which version that was fixed in) and up. That worked. but is was scaling up a hair that was needed. Yes I know that was a bad joke. Thank's Quote
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