sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I made a copy of my models head to do the hair.(to speed things up) But when I copied it back I lost the hair info. and I can not drag and drop the info. to the main model.

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

That will tend to happen. You need to think inversely in your copy-paste.

 

Instead of copying your head and pasting it into a new body try the opposite:

Delete the entire body from your model and SAVE-AS a new file. Now, copy the body you want on the head and paste it into the file you just created.

 

The hair styling should still be intact!

 

This is known as 'Thinking outside the box'...don't try it at work!

Posted
did you try using the spacebar? That's usually the problem

:blink:

 

That will tend to happen. You need to think inversely in your copy-paste.

 

Instead of copying your head and pasting it into a new body try the opposite:

Delete the entire body from your model and SAVE-AS a new file. Now, copy the body you want on the head and paste it into the file you just created.

 

The hair styling should still be intact!

 

This is known as 'Thinking outside the box'...don't try it at work!

I know that but I have a rig set up already and I did not want to play with that.

Posted

You could try an 'import'?

 

-Delete all geometry from model A except for the scalp (hair emitting geometry)

-Save As new model

- Open the destination model and right clik 'import' and select the new model...

 

There's GOT to be a way here...

Posted

Delete all the geometry that doesn't have hair applied, scale the geometry slightly smaller and "save as" scalp with hair, or something like that. Now import the scalp model into your full model. Make sure you assign the scalp geometry to a bone in the rig and save. This should work in v13s? (can't remember which version that was fixed in) and up.

Posted
Delete all the geometry that doesn't have hair applied, scale the geometry slightly smaller and "save as" scalp with hair, or something like that. Now import the scalp model into your full model. Make sure you assign the scalp geometry to a bone in the rig and save. This should work in v13s? (can't remember which version that was fixed in) and up.

That worked. :) but is was scaling up a hair that was needed.

 

Yes I know that was a bad joke.

 

Thank's

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...