tbenefi33 Posted January 1, 2008 Share Posted January 1, 2008 I'm working on this skull head I got at a store a while back. I made a turn table and took 4 view pic and started rotoscoping it. I was thinking of adding the little dots and lines on the model but didn't. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 1, 2008 Share Posted January 1, 2008 You appear to be an ex polygonner by the looks of the spline work. You need to use continuous splines. Anythign that dead ends in a multiple sline join will crease. Try something like the attached. Remember hooks and the occassional 5 point patch are your lifesaver when it comes to good, smooth organic modelling. Try to keep the patch count down and only add spliens where you NEED to. Cheers Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 1, 2008 Author Share Posted January 1, 2008 What are the hooks ? Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 1, 2008 Share Posted January 1, 2008 Hooks are the end of splines that end in the edge of another spline WITHOUT the use of a Control Point. Check out page 128 of TaoAM. Cheers Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 1, 2008 Author Share Posted January 1, 2008 Oh ok I redone it and used the 5 patch and used continous splines that safed a lot time and a lot cleaner then the last one thanks for the info. I'm making the teeth and gums seprate. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 1, 2008 Share Posted January 1, 2008 Better, but you have Peaked or discontinuous splines running down the side of his cheek and the spline next to it (centre of cheek) needs to continue down and not jump off to the left. Similarly the cheek spline that curves around his mouth should continue down and run that horizontal spline across the face (yes you will end up with another 5 pointer, with a little planning you can get it small, flat and out of the way. Cheers Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 1, 2008 Author Share Posted January 1, 2008 I continue the splines around the check and went down to the teeth and they lined up a lot better on all views. Next I'm working on the teeth. I had a few 5 point patch in the back. Is working on the skull the same way you work on a head ? Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 1, 2008 Share Posted January 1, 2008 Now you've got the hang of it Cheers Quote Link to comment Share on other sites More sharing options...
KenH Posted January 1, 2008 Share Posted January 1, 2008 There still looks like a few strange areas though it's difficult to see as the cps are so small. Searching the forums for spline rules or something like that should bring up some helpful threads. I think you could reduce the spline number going round the cheeks to get a smoother result. Also the number of splines coming out of the eye socket. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 1, 2008 Author Share Posted January 1, 2008 Now I'm catching on when I rendered the model its smooth on top got les control points and around the cheek area is a little ruff. Think if I take away a few cp around the cheek area and add 5 patch will help out or redo that part with less cp. Quote Link to comment Share on other sites More sharing options...
KenH Posted January 1, 2008 Share Posted January 1, 2008 The cheek areas look rougher than usual. Try selecting them and pressing the O key. Then check that their bias magnitudes are at 100 (select a cp and look in it's properties). Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 1, 2008 Author Share Posted January 1, 2008 I selected the cp around both side of the cheek and hit the hot key o and it made it a lot smoother. Now her come the fun part painting it. I'm thinking eith decaling it or using photoshop. I'll do some search on the forum for painting see up other done. Quote Link to comment Share on other sites More sharing options...
KenH Posted January 1, 2008 Share Posted January 1, 2008 I can diagnose one problem. The left is the wrong way....right is right. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 1, 2008 Share Posted January 1, 2008 Yes, it looks like you have both peaked splines as well as curves slines joined on the curve. The latter is a no-no. This can happen when you tack new splines onto the end of existing splines. They don't always attach to the correct spline. Turn on your manipulator tool to see the actual direction the spline travels. Cheers Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 2, 2008 Author Share Posted January 2, 2008 what hot key do you hit when you turn the manipulator on. When the manipulator on dose a box come up the has x y and z showing the location and tells the number of the cp. Oh Yah I deleted the left side and copy and pasted the right side. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted January 2, 2008 Share Posted January 2, 2008 The manipulatr is the icon to the left of the one with the box - the one with 2 yellow end points and a green point in the middle joned by a line. Cheers Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 2, 2008 Author Share Posted January 2, 2008 Oh ok thanks I tryed painting it, I'll probley redo it and use decal patch from the skull. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 2, 2008 Author Share Posted January 2, 2008 Here is one of my finals what I learn I learned that les splines makes a model smoother model , totaly for got all about the manipulator button to adjusting the splines. Thank for the help Kenh,higginsdj,and the other who helped yall are awsome. Time to take a break from this one work on eat my dust. Sorry for the white aera in the pic for got to crop it. Just curious how come does it take so long to render a pic. Quote Link to comment Share on other sites More sharing options...
KenH Posted January 2, 2008 Share Posted January 2, 2008 Sorry for the white aera in the pic for got to crop it. Just curious how come does it take so long to render a pic. We'd need to see a screenshot of your render settings to answer that accurately. From looking at the scene, it shouldn't take that long. Also, what are your system specs... Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted January 2, 2008 Author Share Posted January 2, 2008 My system spec dell inpiron 5150, intel p4, 1 gig of memory, 40 gig harddrive, gforce nvida card I'm using a laptop. when it rendered it took like 8 min. to go through 30 frames I should of just done the quick render insted of the movie clip render. Quote Link to comment Share on other sites More sharing options...
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