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Hash, Inc. - Animation:Master

Posing Problems


Ravager

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i have made several poses so far on my models, yet if i use more than one that uses the same bone(s), it seems to add them together (ex: a mouth opening with a smile) and makes it look terrible, and the face points and the bones are all over the place. is there a way to use more than one pose in a certain area without this happening?

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i have made several poses so far on my models, yet if i use more than one that uses the same bone(s), it seems to add them together (ex: a mouth opening with a smile) and makes it look terrible, and the face points and the bones are all over the place. is there a way to use more than one pose in a certain area without this happening?

 

Show an example.

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i have made several poses so far on my models, yet if i use more than one that uses the same bone(s), it seems to add them together (ex: a mouth opening with a smile) and makes it look terrible, and the face points and the bones are all over the place. is there a way to use more than one pose in a certain area without this happening?

 

Show an example.

 

Without poses

post-9472-1197144206_thumb.jpg

 

With a pose (roar)

post-9472-1197144687_thumb.jpg

 

With 2 poses (roar and retractable mouth strike) .... the smaller mouth should be coming out of the mouth, but instead it is moved to the back of the head.

post-9472-1197145192_thumb.jpg

 

how's that? is it good enough for any conclusions? (all of the poses were done at 100%)

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There is an option in the properties for the relationships that your percentage poses control (look in the model's "Relationships" folder.)

This option is called "Blend Mode". It defaults to "Add", I like "Blend" for facial poses because it doesn't add poses together, it (as the name suggests) Blends them.

 

This will solve 90, maybe 100% of your complaints that you have described.

 

:lol:

 

Also, make sure your "Small Mouth Strike" and "Roar" poses don't both move the points in the small mouth geometry. e.g., "Roar" might affect only main jaw parts, and "Small Mouth Strike" only the small mouth and stalk parts.

You may want to break the "small mouth strike" into "smallMouthOpen/Close" and "smallMouthExtend/Retract" poses, for more flexibility. The more experience I get with specialized rigging and pose controls, the more I find myself breaking motions into separate parts. I almost never regret the extra work, in the long run.

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sorry but, that doesn't explain anything to me....

 

What I'm suggesting is that you should make your setup Poses separate from the Poses that are for movement...mixing that in with percentage Poses is probably what is causing your problem.

 

Hope that helps.

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