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Hash, Inc. - Animation:Master

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Posted

Ok,

 

I just finished a project. My program was acting very buggy, crashing a lot.

 

I'm using a Mac with 10.4

 

I have A:M2006 and I downloaded the V13ot

 

I go to open the program and I get this message:

 

My project won't open. All my projects, models, etc are stored on a separate drive, in one folder. So the data is not lost, it just won't open.

 

Do I have to create paths in all the folder preference for V13?

 

Will upgrading to 2007 resolve this?

 

Any help would be great!

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Posted

If you get a message about the project file being incorrect I would think the file is corrupted. If you can post the file we can take a look at it.

Are you able to save new project files and open them?

Posted

Ok,

 

I repaired my disk, ran OnyX, a utility. Re-installed A:M, did the update and now it's working. My files and projects are working.

 

I have A:M 12 and 13 in my applications folder. I put 12 in the trash and I got this message when I tried to open up a file:

 

All my files under the "Folder" preference are now pointing to V13. They weren't doing that before.

 

I think I'm just going to belly up to the bar and order V14.

 

Do I have to keep the old application folder?

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Posted

Possibly the path to the project file is too long. I think xp can only handle so many characters.....so, try putting the file (copy) on your desktop and see if it opens from there. If not, there's a thread in the FAQ (in the forum index) that covers a total re-install.

Posted
Possibly the path to the project file is too long. I think xp can only handle so many characters..

 

He seems to be on a Mac - OnyX is a Mac utility.

Posted

Thanks for all the help.

 

I am on a Mac, and I ran OnyX. I wanted to back up all my data just in case.

 

OnyX seemed to help. I re-installed the program, added the update and this time all the files in the "Folder" section of the preferences were pointed to the correct program.

 

Everything is opening up. So far so good. I got my project done.

 

Thanks,

 

Andy

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