sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

texturing


LIGHTBEING

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One way to pull off what you want is the use that image you want as a projection map or image map. The proj map is a material attribute option where you can choose whatever image you like and adjust to your needs. The image itself and be applied to the geometry either buy decal or right clicking a group and choosing add image. but that's just one way.

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I don't know enough about materials to tell you how to do it, but you could experiment along the lines of:

 

Demon Skin

Wood Material with grain (complex)

 

These materials have bump lines in them.

 

Or, you could do a decal with bump mapping for the lines. You could also do a decal for reflectivity or specular maps.

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