sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

patches


Stronghorn

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I am following the guide by David Rogers, and when I make my patches the outer edges of splines turn into hexagon shapes. Like when making a sphere, it is round but with the hexagon look to it. I hope someone understands what i am saying, meaning i hope i am explaining it clearly and in the right way. thanks for any help.

 

Steve

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Yeah. Try a test render. If it looks smooth in the render but not in the modelling window, you've just got the real-time resolution set a notch or two low.

 

On the other hand, you'll be happy to have a low-rez option when you get to complicated models, 'cuz it will allow you to rotate them in real time without choking your computer.

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