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Hash, Inc. - Animation:Master

Bones are gone


bighop

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Hello all,

 

I made a simple model, not so simple that I couldn't apply the 2001 rig to it. I'm using v13. I assigned all the bones, but the leg and foot bones disappear when I try to make an action.

 

Also, the "Hip orientate" does not seem to stay with the leg bones, is it suppose to?

 

Is there any other option other then rigging again?

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You want the IK Legs Setup set to off. That will make the legs FK which is a different way of interpolating postion of the legs. With IK, you don't need to see the bones in the action.....just drag the null at the ankle around.

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"Basic" turns onthe rigs constraints. you want that on.

 

btw... turn off the "balance rigid" and "balance" and "Steady" stuff before you animate anything. They are more hassle than they are worth.

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