flashawd Posted October 6, 2007 Posted October 6, 2007 Hi - I am playing around with the dust effect - my character jumps and lands with both feet - the dust is too "round" looking - is there a setting in there that would disperse it a little different like swirl - so it doesn't look like a perfect round ball of dust? Thanks - E Quote
Hash Fellow robcat2075 Posted October 6, 2007 Hash Fellow Posted October 6, 2007 for swirls you'd have to engineer something with a particle effect and maybe forces to mess it around a little. I think you can squash the dust effect but it's basically a semi-transparent ball. Quote
Julian Posted October 7, 2007 Posted October 7, 2007 You can add turbulence to volumetric effects like dust. The tutorial in TAoA:M explains how to do it. Quote
zandoriastudios Posted October 8, 2007 Posted October 8, 2007 Another approach, which is similar but might be better, would be to create a sprite particle emitter model. Constrain it to each foot in the same way that you do the dust effect, animating the rate of emission at the foot fall. Quote
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