sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi - I am playing around with the dust effect - my character jumps and lands with both feet - the dust is too "round" looking - is there a setting in there that would disperse it a little different like swirl - so it doesn't look like a perfect round ball of dust? Thanks - E

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

  • Hash Fellow
Posted

for swirls you'd have to engineer something with a particle effect and maybe forces to mess it around a little.

 

I think you can squash the dust effect but it's basically a semi-transparent ball.

Posted

You can add turbulence to volumetric effects like dust. The tutorial in TAoA:M explains how to do it.

Posted

Another approach, which is similar but might be better, would be to create a sprite particle emitter model. Constrain it to each foot in the same way that you do the dust effect, animating the rate of emission at the foot fall.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...