flashawd Posted October 6, 2007 Share Posted October 6, 2007 Hi - I am playing around with the dust effect - my character jumps and lands with both feet - the dust is too "round" looking - is there a setting in there that would disperse it a little different like swirl - so it doesn't look like a perfect round ball of dust? Thanks - E Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 6, 2007 Hash Fellow Share Posted October 6, 2007 for swirls you'd have to engineer something with a particle effect and maybe forces to mess it around a little. I think you can squash the dust effect but it's basically a semi-transparent ball. Quote Link to comment Share on other sites More sharing options...
Julian Posted October 7, 2007 Share Posted October 7, 2007 You can add turbulence to volumetric effects like dust. The tutorial in TAoA:M explains how to do it. Quote Link to comment Share on other sites More sharing options...
flashawd Posted October 8, 2007 Author Share Posted October 8, 2007 Thanks for your help. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted October 8, 2007 Share Posted October 8, 2007 Another approach, which is similar but might be better, would be to create a sprite particle emitter model. Constrain it to each foot in the same way that you do the dust effect, animating the rate of emission at the foot fall. Quote Link to comment Share on other sites More sharing options...
flashawd Posted October 11, 2007 Author Share Posted October 11, 2007 Thank you William Quote Link to comment Share on other sites More sharing options...
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