sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi - to get some more modelling experience, I am working on my first "real" character who actually has a mouth that isn't against a flat face. ;-) The rat is a request from my 3 year old - All well as modelling experience I am trying to get more experience with hair. I like it so far, but I would like to add longer scattered light brown colored hairs that match his feet and hands throughout his entire body to give me a scruffy look.

 

I currently have the following set up for the body hair

 

ratPic0011.jpg

 

Do I set up another hair system or another hair emitter under this one - or a new material? Or is it even possible to do? Any help would be appreciated - also and suggestions to make the rat better would be appreciated. Thanks - Eric

 

ratPic0010.jpg

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

You can just add another hair material to your emitter, (or a new emitter group), and adjust it's properties or you could delve into using greyscale maps to control the density and length of hairs.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...