flashawd Posted September 7, 2007 Share Posted September 7, 2007 Hi - to get some more modelling experience, I am working on my first "real" character who actually has a mouth that isn't against a flat face. ;-) The rat is a request from my 3 year old - All well as modelling experience I am trying to get more experience with hair. I like it so far, but I would like to add longer scattered light brown colored hairs that match his feet and hands throughout his entire body to give me a scruffy look. I currently have the following set up for the body hair Do I set up another hair system or another hair emitter under this one - or a new material? Or is it even possible to do? Any help would be appreciated - also and suggestions to make the rat better would be appreciated. Thanks - Eric Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted September 7, 2007 Share Posted September 7, 2007 You can just add another hair material to your emitter, (or a new emitter group), and adjust it's properties or you could delve into using greyscale maps to control the density and length of hairs. Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 7, 2007 Author Share Posted September 7, 2007 Thanks Paul - that was fast... I think answered my question before I posted it. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted September 7, 2007 Share Posted September 7, 2007 You can also use a color decal to drive the colors of the hair across your surface--a little noise in the color map should be enough to give you variety in the hairs. Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 8, 2007 Author Share Posted September 8, 2007 Thanks William Quote Link to comment Share on other sites More sharing options...
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