Eric2575 Posted September 5, 2007 Share Posted September 5, 2007 Pretty self explanatory. When I use a decal and apply it as a distortion map, it produces these tears in my model's arms. The percentage is only set to about 70, so it's not like it's stretching the map all to heck and back. The decal is applied in a on/off pose with the models arms set to origin in the correct orientation with a "cylindrical" application method. What is causing these tears? Quote Link to comment Share on other sites More sharing options...
KenH Posted September 5, 2007 Share Posted September 5, 2007 Is that where the seam of the uv map is? Quote Link to comment Share on other sites More sharing options...
martin Posted September 5, 2007 Share Posted September 5, 2007 "Displacement" map. Have you checked your normals? Quote Link to comment Share on other sites More sharing options...
Zaryin Posted September 5, 2007 Share Posted September 5, 2007 I'm pretty sure Ken is right on the money with this one. If there is a great divergence is the shading of your displacement map at the UV line you will get that tearing. I had that problem with my alien bust, but I had 3D Painter to help repair those areas. To get it to work with just PS or the like you will have to make that texture seamless. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 5, 2007 Author Share Posted September 5, 2007 Thanks guys, for chiming in. Martin was right, it was a Normals issue. I usually check that first thing, but haven't had trouble with N's in a while that I flew right past 'em this time. Doh! Rendering fine now. Thanks again Eric Quote Link to comment Share on other sites More sharing options...
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