largento Posted April 10 Author Share Posted April 10 One of the problems I've run into importing my A:M models into Blender is that most of my models have very limited geometry. I can add a subdivision modifier, which does smooth out the parts and pieces, but it also reduces them in size, so I end up with a model that no longer looks like it did in A:M. Today, I watched this youtube video... A subdivision modifier that keeps the model's volume! And suddenly, an old friend appeared, looking not a day older (or skinnier!) I'm busy with the latest Stalled Trek, so I can't really go off on a deep dive right now, but if you've run into this problem, this appears to be a solution! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.