flashawd Posted June 24, 2007 Share Posted June 24, 2007 Hi - I am playing around w/ CP Weighting and for some reason it isn't working. Is there anything beside clicking on "show advanced properties" in the options that I need to activate in order for CP Weights to work? I just made a 6 sectioned tube w/ 3 bones in it. "Has Falloff" is on and set at 75% and 30% for the bones - you can see from the image below. Anyone who knows what I am doing wrong, please let me know. - thanks - Eric Quote Link to comment Share on other sites More sharing options...
Ramón López Posted June 25, 2007 Share Posted June 25, 2007 Well, I'm not totally sure about nothing, but have you applied "Compute All CP Weights" clicking with the Right Mouse Button over the model in the Model Window? If not, I think you must do it for "Has Falloff" take the proper effect over afected CPs. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 25, 2007 Share Posted June 25, 2007 You can set your CP Weighting in the modeling window or an Action...without setting falloff on the bone. There is a Tech Talk on CP Weighting here and I show some at the beginning of a couple of tutorials (if I'm remembering correctly) here and here. Hope that helps. Quote Link to comment Share on other sites More sharing options...
flashawd Posted June 25, 2007 Author Share Posted June 25, 2007 Hi Ramon - that would do it, thank you. David thank you for the links - if you know, what is the difference between the old rig and the one (squelch) from the tutorial - thank you . Eric Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 25, 2007 Share Posted June 25, 2007 Hi Ramon - that would do it, thank you. David thank you for the links - if you know, what is the difference between the old rig and the one (squelch) from the tutorial - thank you . Eric I'm not sure I understand, Eric...the difference between the 2001 Rig and the Squetch Rig or the differences between the version of Squetch Rig used in the tutorial to the present Squetch Rig? If it's the differences between the 2001 Rig and the Squetch Rig...built-in squash and stretch on every joint, a face rig and FACE on-face controls, the Hand Gizmo, IK/FK switch (a hand-off of controls so that the arm/leg stays in place when switching), limb bowing, scale-to-reach poses on arms and legs in IK, an IK spine, optional versions with the Foot Gizmo (for characters with hand-like feet), simple toe add-ons for toes that don't need as much as the Foot Gizmo and a tail add-on for bipeds, a relatively easy method of installation that uses poses (the Posable installation put together by Mark Skodacek)...also, a Quadraped version of the rig. I'm sure there are more differences, but that's a lot of it. There have been enough updates to the Squetch Rig since that tutorial to make some things different...for a biped, I would recommend using the Posable installation of the Squetch Rig along with a tutorial located here. You can find links to all other Squetch Rig related things in my signature at the bottom of this post. Hope that helps. Quote Link to comment Share on other sites More sharing options...
flashawd Posted June 25, 2007 Author Share Posted June 25, 2007 Hi David - thank you very much. Yes I was talking about the difference between the 2001 rig and the Squetch Rig. Sounds like the new rig is quite a bit better. Thanks for the tutorial link - I'll check it out now. Quote Link to comment Share on other sites More sharing options...
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