sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

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Posted

Heres my WIP posed. No testures added except a slight bit of color on the face and lips. Let me know what you think!

 

Thanks,

 

SeanC.

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Posted

Hi Sean,

Overall you have a pretty good character. The pose you chose shows a lot of personality already. However, there a few things you could to do to improve his design. For example you might want to consider unifying his stlye a little more. By this I mean making his body more smooth and reducing the emphasis on realistic anatomy, this would be a better fit with his cartoon-like apperance and complement the style of his clothing. I don't know if it is your intention to have a realistic physique, but if you do, you should look at some real world references to get accurate muscle placement and form. It would be good to add some wrinkles and folds to his shirt as well to complement the more detailed body of the character, if you're going for that realistic-cartoon hybrid look.

 

Javier

Posted

Heres a bit of animation ive done with him so far... Just in case the the words are hard to understand he says, "Man if there is one constant in this world it is that i am HOT!"

 

Let me know what you think!!! ( i know about all the awkward looking skin deformations but im having trouble making Smartskins that look good in all axises of rotation)...(axises...axi....axes...whats the plural of axis?...)

 

Thanks alot guys,

 

SeanC.

 

www.pallidus.net/animationpage2

Posted

Great work Sean. Nice sound Bite.

Are you using fanbones in your smartskins? If your modelling the axis seperately its very easy to end up with a smartskin that crawls and jiggles.

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