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Hash, Inc. - Animation:Master

Playing with shaders


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Thanks guys!

Dborruso, I think your right. When i rendered it last night I only used 1 pass cuz I was tired and didnt feel like waiting a long time to see what it would looked I like just wanted to go to sleep. Here it is with 16 passes.

So the more passes the less jagged huh? I learn something new everyday.

 

new.JPG

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Thanks Lee!

Bump map wrinkles? How would I go about doing that? So far I have only got into the modeling and now shader features. (I know, I know Animation is next) Hit me up later tonight on Skype and give me a short tutorial haha!

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