sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

John- I see you were able to use an animation to drive the displacement...last time I tried to do that it A:M V13.0Q would not allow me to import a sequence of 16bit .pngs....is that what you used?

Posted

No I'm animating using a material and changing the % of displacement while varying the material with turbulence..apparently not a perfect way but this was the first draft

 

 

This is second

 

displace1w.mov

 

 

here is rough project file...color is just that for now so ignore that material

 

displacew.zip

 

Just realized this was done in the v14 beta..testing ideas and beta at the same time....tested it seems to load in v13s okay

Posted

displace2w.mov

 

 

Smaller tweak ..enough of this for now have to think about getting the rest of the rest of the water to join in

 

 

Comments/suggestions always welcome

Posted

Okay I did a quick modify on the blue material but it needs some tweaking

 

:o

displace3w.mov

 

I also moved back to v13s since the beta would not render after one frame..weird

 

I'm going to change to single color for now to get the "right" look also try to modify the water wall

Posted

displace4w.mov

 

thinned the wall and changed the color material...not sure why its so blue might redo material etc

 

Any comments welcome what looks good or bad or go back to the drawing board or go color eggs

Posted

displace6w.mov

 

 

Okay now I have to rethink the peaking and even the thinner walls but this is enough for tonight

 

Fir those that wanr to tinker on their own

 

 

V13s

:huh:displace6w.zip

 

 

Got to google some slow motion drips

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