jasonpeinko Posted March 6, 2007 Share Posted March 6, 2007 I need a circle that has alot of patches on it, is there a way to take the 32 patch sphere and doulbe or triple its patches? Quote Link to comment Share on other sites More sharing options...
skrilla Posted March 6, 2007 Share Posted March 6, 2007 Only 2 things I can think of would be to change your Lathing to a larger # (under modeling in options) or use "y" while selecting each spline to create a new CP in the middle of it. Quote Link to comment Share on other sites More sharing options...
jasonpeinko Posted March 6, 2007 Author Share Posted March 6, 2007 using y would take a very long time, im using using the primitives (no lathing) Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 7, 2007 Share Posted March 7, 2007 Use the 128 patch sphere. Quote Link to comment Share on other sites More sharing options...
jasonpeinko Posted March 7, 2007 Author Share Posted March 7, 2007 where is it? it does not show up. under primatives there is just 32 and 8. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 7, 2007 Share Posted March 7, 2007 What version of AM are you using? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 7, 2007 Share Posted March 7, 2007 It doesn't show in the library, go to file open and locate it on the disc. Quote Link to comment Share on other sites More sharing options...
jasonpeinko Posted March 7, 2007 Author Share Posted March 7, 2007 11 I have the 12 disc somewhere hidden but i cant find it. Quote Link to comment Share on other sites More sharing options...
frosteternal Posted March 7, 2007 Share Posted March 7, 2007 Lathe it. No reason not to. Easy as pie. Here's how: Set lathe to 16. The easy way to do this is hold down SHIFT and click the Lathe tool, this will pop up your modelling options. Draw 1 two point spline on either side of the y-axis. Lathe it. Delete one ring of points, now you have a 16 point spline perfect circle. Rotate it 90 degrees around the x-axis. delete one half. select and break ("k" on the keyboard) the remaining "left-over" edge. Nudge the 2 top points just over the y-axis. All points should be on one side of the y-axis. Lathe this. Done. I timed myself, took 23 seconds. I make all my circles, spheres, what-have-you this way; I am a bit wary of the primitive wizard as it has produced "funny" geometry in the past (doesn't all highlight when you choose "group connected", etc.) Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 7, 2007 Share Posted March 7, 2007 Try locating it on the disc using file>open. Quote Link to comment Share on other sites More sharing options...
jasonpeinko Posted March 7, 2007 Author Share Posted March 7, 2007 ok, got it thanks. Quote Link to comment Share on other sites More sharing options...
totlover Posted March 7, 2007 Share Posted March 7, 2007 definitley reccomend frosteternals way it is the way i use and it takes about "like he said" less than 30 seconds once you know how to do it.... you still have to change the lathing options though Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted March 7, 2007 Share Posted March 7, 2007 Want an even quicker way? In a blank modeling window, right-click and select 'Plug-Ins -> Wizard -> primitive' from the dialog box that opens... select a 'sphere' from the drop down and then select the RadiusXZ, SegmentsXZ and the click on the 'Mangitude %' button, then click 'create'. Make sure the 'CP Smooth' option is checked. This should make you a sphere of any division size you want. I'm attaching the plug-in here as I'm not sure that A:M came with it. It's dated from back in September, 2005, but still works, even with V14.0 Alpha 5. Unzip it and place it in your "C:\Program Files\Hash Inc\V13.0\hxt" folder C: being whatever drive you installed A:M in. Hope that proves useful. primitive.zip Quote Link to comment Share on other sites More sharing options...
frosteternal Posted March 7, 2007 Share Posted March 7, 2007 For future reference, and a more general solution, if you ever want to just increase cps/patches somewhere on a model, I cannot recommend highly enough the "SplitPatch" plug-in by the inimitable Steffan Gross. (sgross.com) This is an easy way to double the patches in a particular area, for added detail, then just hook/5-point the results to the rest of the (lower-resolution) surface. This is, not surprisingly, extremely handy. Just my extra tip. Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted March 7, 2007 Share Posted March 7, 2007 Yes, for small areas or complex models, 'SplitPatch' works great! I have about 5 or 6 plug-ins that I use that are quite handy. But Primitive and SplitPatch are the two I use the most. Quote Link to comment Share on other sites More sharing options...
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