sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Easy way to increase cp's?


jasonpeinko

Recommended Posts

  • Replies 14
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Lathe it. No reason not to. Easy as pie. Here's how:

 

Set lathe to 16. The easy way to do this is hold down SHIFT and click the Lathe tool, this will pop up your modelling options.

Draw 1 two point spline on either side of the y-axis. Lathe it.

Delete one ring of points, now you have a 16 point spline perfect circle.

Rotate it 90 degrees around the x-axis. delete one half.

select and break ("k" on the keyboard) the remaining "left-over" edge.

Nudge the 2 top points just over the y-axis. All points should be on one side of the y-axis. Lathe this.

Done.

I timed myself, took 23 seconds.

 

I make all my circles, spheres, what-have-you this way; I am a bit wary of the primitive wizard as it has produced "funny" geometry in the past (doesn't all highlight when you choose "group connected", etc.)

Link to comment
Share on other sites

Want an even quicker way?

 

In a blank modeling window, right-click and select 'Plug-Ins -> Wizard -> primitive' from the dialog box that opens... select a 'sphere' from the drop down and then select the RadiusXZ, SegmentsXZ and the click on the 'Mangitude %' button, then click 'create'. Make sure the 'CP Smooth' option is checked.

 

This should make you a sphere of any division size you want.

 

I'm attaching the plug-in here as I'm not sure that A:M came with it.

It's dated from back in September, 2005, but still works, even with V14.0 Alpha 5.

 

Unzip it and place it in your "C:\Program Files\Hash Inc\V13.0\hxt" folder C: being whatever drive you installed A:M in.

 

Hope that proves useful.

primitive.zip

Link to comment
Share on other sites

For future reference, and a more general solution, if you ever want to just increase cps/patches somewhere on a model, I cannot recommend highly enough the "SplitPatch" plug-in by the inimitable Steffan Gross. (sgross.com) This is an easy way to double the patches in a particular area, for added detail, then just hook/5-point the results to the rest of the (lower-resolution) surface. This is, not surprisingly, extremely handy. Just my extra tip.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...