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Hash, Inc. - Animation:Master

Models and texture


jairo

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Hey can anyone help me i already made my model but how can i put on the texture and also make sure the texture looks clean o the model i tried to do it by watching the FW fighter and the way they put the decal on there but i didnt come out the way i wanted it to look....when i try to save my picture in TARGA format and imported in AM the alpha channel comes out white how can i prevent that...here is a picture of what my model looks like with the decal on.

post-10673-1173197005_thumb.jpg

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In the PWS (Project WorkSpace) Image properties, you can change the transparency colour of an image. For example if you wanted the white color of an image to be transparent, you would choose white as the Key Color. If you do not want any colour to be transparent, you have to change the Key Color of the image to Not Set:

 

post-9673-1173218438.jpg

 

Only the exact RGB color that you choose as the key color will go transparent - if you still want the white around the shapes to show, you will have to change the colour very slightly so that it is not the same as the key color. Cute coloring by the way.

 

(If you are running 13.0p or 13.0q, you will not see the key colour as in the picture - but if you download v13.0r it is there.)

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I've found that in a case like this, it's actually easier to not even use an alpha.

 

Make your paint layer above your template in your paint program.

Be sure to paint farther than you think you need to.

Save that top layer as a TGA file.

 

For your transparency, make a white layer above your template and paint with a black brush.

The black indicates where the color will show up.

Then inverse it so that white becomes black.

Save that layer as a TGA file.

 

Bring both of these files into A:M.

Use the color one as the decal and use the black & white one as the transparency map.

 

Attached is a quick and dirty project in A:M 13 to show you how.

You have to render to see it.

transparentguy2.zip

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