sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

G'day fellow AM users, hope we're all well...

 

Just a quick question from a new animating loving brother down under.

 

I've done all the tutorials with some success and a whole lotta fun! But now I am trying out a short animation of my own and have run into a strange thing that I am wondering how to get around.

 

In choreography I have dropped in "kid" and "Resolute Walk" onto a path, changing the Ease to allow him to walk down the path for a few seconds. I play back and all is well. Now, here's where I need some advice guys and girls of AM. I now at 6 frames latter wish to alter "kid"'s foot so he appears to finish the walk at a standstill. I go into the nulls and move the foot (which at the end of the walk is in mid air) to the ground, I play back and the moved foot stays still during the walk. I have tried fixing by adding keyframes and turning on/off the "A" (Animate) button as well. But nothing works!

 

Please tell me I have suffered a 'brain-fart' or something and have missed the most simple of things! ...ohh and don't forget to tell me how to approach the problem.

 

Thanks and happy frames to all from chris!!!!!

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Hash Fellow
Posted

Basically... the new keyframe you are making for that foot inthe chor is overriding the keyframes hidden inthe action you dropped onthe character.

 

You need a "second chor action" to hold the new keyframes. (right click on the Actions folder in your chor>New>Choreography Action)

 

Here's how to add some new animation after an action:

 

(notice that the red bars do not overlap)

 

2ndChorAction.png

Posted

Robcat2075 you guru! It worked a treat! Thanks bro... As I said, the problem had to be something simple I'd overlooked. And can I say as a new user to not only AM but the forum, what a quick turn-around for the answer (to pass a bit of time I re-watched Shaun freeman (Animation Basics) and Mark Weller (Am SimCloth) on Siggraph 2005 then checked here.)

 

Thanks again...see ya :lol:

Posted

Hey Robert,

 

I reckon you have to post that image/advice to the forum at least once a week. Maybe we should get Martin to add that image into the reusable action section of the TAoAM manual :P

 

Cheers

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...