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Hash, Inc. - Animation:Master

F16 Model Progress


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Still looking good - though some of your splines do look peaked (pointed rather than curved) - you can select the control point (cp) of a peaked spline and press "O" to smooth it.

 

Did you fix your normals problem? (All your normals should be pointed outwards.)

 

You could experiment with the materials that came with A:M - there's an Aluminium Tech one.

 

The Darktree link is http://www.darksim.com/ and go to Darktree Repository.

 

Otherwise, it's decalling - that's a bit more complicated, but you get to paint whatever you want on your plane, and it's a lot quicker to render than materials.

 

The definitive decalling tutorial is at http://www.zandoria.com/uv.htm.

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