Noganite Posted February 6, 2007 Share Posted February 6, 2007 WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!! Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted February 6, 2007 Share Posted February 6, 2007 is it just me or does that have a whole lotta crasing? is every thing peaked... and try dark tree(sorry no link right now....) Quote Link to comment Share on other sites More sharing options...
Caroline Posted February 6, 2007 Share Posted February 6, 2007 Still looking good - though some of your splines do look peaked (pointed rather than curved) - you can select the control point (cp) of a peaked spline and press "O" to smooth it. Did you fix your normals problem? (All your normals should be pointed outwards.) You could experiment with the materials that came with A:M - there's an Aluminium Tech one. The Darktree link is http://www.darksim.com/ and go to Darktree Repository. Otherwise, it's decalling - that's a bit more complicated, but you get to paint whatever you want on your plane, and it's a lot quicker to render than materials. The definitive decalling tutorial is at http://www.zandoria.com/uv.htm. Quote Link to comment Share on other sites More sharing options...
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