Noganite Posted February 6, 2007 Posted February 6, 2007 WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!! Quote
the_black_mage Posted February 6, 2007 Posted February 6, 2007 is it just me or does that have a whole lotta crasing? is every thing peaked... and try dark tree(sorry no link right now....) Quote
Caroline Posted February 6, 2007 Posted February 6, 2007 Still looking good - though some of your splines do look peaked (pointed rather than curved) - you can select the control point (cp) of a peaked spline and press "O" to smooth it. Did you fix your normals problem? (All your normals should be pointed outwards.) You could experiment with the materials that came with A:M - there's an Aluminium Tech one. The Darktree link is http://www.darksim.com/ and go to Darktree Repository. Otherwise, it's decalling - that's a bit more complicated, but you get to paint whatever you want on your plane, and it's a lot quicker to render than materials. The definitive decalling tutorial is at http://www.zandoria.com/uv.htm. Quote
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