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Hash, Inc. - Animation:Master

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Posted

i was wondering if there was a way for mist, or steam, to leave a trail of itself in coreography mode, like someone breathing in and out on a freezing night, or smoke/steam coming out of a jet engine, or vehicle. thx

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Posted

I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control

 

same model one trailing smoke the other switching on and using force to blow in front of model

 

other.mov

 

 

the volumetric steam and mist can grow and subside but as far a I know not trail

Posted
I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control

 

same model one trailing smoke the other switching on and using force to blow in front of model

 

other.mov

 

 

the volumetric steam and mist can grow and subside but as far a I know not trail

 

perfect! i just dont know how the settings should be, because it doesnt seem to be working for me

Posted

import the smoke material from the cd, cut the initial velocity down to single digit, then adjust the rest and tweak as needed...what version are you using

  • 6 months later...
Posted

Not sure why it would say file is invalid. You're importing the material not just the sprite?

Posted

i dont know, i open the file named "volumetric effects" and i select one of the folders to A:M, and it just wont let me, you thjink you could give me the settings to your mist, if it works?

Posted

The smoke i was using was a material and not a volumetric effect. You add it to a group on the model. Let me see if i can do a quick sample or find the one I posted.

 

Could not find what I posted above so threw this together...not pretty

 

v13smoke.mov

 

 

v13 project assumes cd on drive d simple model with an expression for rotation and the material smoke

 

v13smoke.zip

Posted

If you are not seeing it in the render are you sure you have particles turned on

 

 

smoke_on.jpg

 

 

If nothing else read and do the chapter smoke,wind and fire in TAO

Posted

i did that, and it's still everywhere, i mean i want it to be like someone breathing in and out on a very cold night or exhaust going out of a car pipe, you know what i mean?

Posted

you can control this sprite smoke etc by adjusting the velocity, life ,size in the sprites properties, also adjusting the chors gravity or using a force as a fan force.

Posted
you can control this sprite smoke etc by adjusting the velocity, life ,size in the sprites properties, also adjusting the chors gravity or using a force as a fan force.

 

you mean adjust it higher, or lower?

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