Ravager Posted January 14, 2007 Share Posted January 14, 2007 i was wondering if there was a way for mist, or steam, to leave a trail of itself in coreography mode, like someone breathing in and out on a freezing night, or smoke/steam coming out of a jet engine, or vehicle. thx Quote Link to comment Share on other sites More sharing options...
johnl3d Posted January 15, 2007 Share Posted January 15, 2007 I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control same model one trailing smoke the other switching on and using force to blow in front of model other.mov the volumetric steam and mist can grow and subside but as far a I know not trail Quote Link to comment Share on other sites More sharing options...
Ravager Posted January 15, 2007 Author Share Posted January 15, 2007 I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control same model one trailing smoke the other switching on and using force to blow in front of model other.mov the volumetric steam and mist can grow and subside but as far a I know not trail perfect! i just dont know how the settings should be, because it doesnt seem to be working for me Quote Link to comment Share on other sites More sharing options...
johnl3d Posted January 15, 2007 Share Posted January 15, 2007 import the smoke material from the cd, cut the initial velocity down to single digit, then adjust the rest and tweak as needed...what version are you using Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 5, 2007 Author Share Posted August 5, 2007 version 13, so i import from the HASH folder? Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 7, 2007 Author Share Posted August 7, 2007 oh, and by the way, it says that the file is invalid, what do i do? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 8, 2007 Share Posted August 8, 2007 Not sure why it would say file is invalid. You're importing the material not just the sprite? Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 8, 2007 Author Share Posted August 8, 2007 i dont know, i open the file named "volumetric effects" and i select one of the folders to A:M, and it just wont let me, you thjink you could give me the settings to your mist, if it works? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 8, 2007 Share Posted August 8, 2007 The smoke i was using was a material and not a volumetric effect. You add it to a group on the model. Let me see if i can do a quick sample or find the one I posted. Could not find what I posted above so threw this together...not pretty v13smoke.mov v13 project assumes cd on drive d simple model with an expression for rotation and the material smoke v13smoke.zip Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 10, 2007 Author Share Posted August 10, 2007 sorry, but it won't work..... i can't see it in a render, could you try again? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 10, 2007 Share Posted August 10, 2007 If you are not seeing it in the render are you sure you have particles turned on If nothing else read and do the chapter smoke,wind and fire in TAO Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 14, 2007 Author Share Posted August 14, 2007 cool, it worked! but one thing, how do i make it so that it all comes from the same place, in stead of it all being scattered everywhere? thanks Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 14, 2007 Share Posted August 14, 2007 Name a group and apply the material to that group Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 14, 2007 Author Share Posted August 14, 2007 i did that, and it's still everywhere, i mean i want it to be like someone breathing in and out on a very cold night or exhaust going out of a car pipe, you know what i mean? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 15, 2007 Share Posted August 15, 2007 you can control this sprite smoke etc by adjusting the velocity, life ,size in the sprites properties, also adjusting the chors gravity or using a force as a fan force. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 15, 2007 Share Posted August 15, 2007 You may need to turn collision on in the material. Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 15, 2007 Author Share Posted August 15, 2007 you can control this sprite smoke etc by adjusting the velocity, life ,size in the sprites properties, also adjusting the chors gravity or using a force as a fan force. you mean adjust it higher, or lower? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted August 15, 2007 Share Posted August 15, 2007 depends on what effect you what lower will slow things down Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 16, 2007 Author Share Posted August 16, 2007 ALRIGHT! IT WORKED! THANKS A BUNCH! Quote Link to comment Share on other sites More sharing options...
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