zacktaich Posted January 9, 2004 Share Posted January 9, 2004 I'm really getting used to the A:M modeling tools. I literally whipped up this model (made in 2 hours). It's not perfect, it's not finished but it's a start. I could tweak for weeks now but I've limited myself to another 2-3 hours (spread out over a couple of days) of point tweaking. Then I'll texture and rig and maybe add a body along the way. I used no reference, therefore if you tell me it's porportions off I will tell you that it was a stylistic choice (lol). Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 And a wireframe: Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 And one more shot (I can spot tons of creases in this, I probably over used those hooks). Not looking forward to ears, maybe I can just stick it on, the hair will cover it up enough. C&C please Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 And one more for good measure. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 9, 2004 Hash Fellow Share Posted January 9, 2004 someone will probably come along and say that the mesh around the eyes isn't according to current wisdom, but for just two hours... that's a decent head! Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 Thanks, yah I don't have nearly enough rings for as you say "current wisdom" but I'm pretty sure I'll at least be able to make him smile, and with an internal eyelid thing added it should work out ok. Thanks though for the compliment. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted January 9, 2004 Share Posted January 9, 2004 Congratulations on your second head :) Keep it up buddy! You can delete about half you spines and cut your tweaking time in half as well. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 I wish I could delete some splines. I see one ring around the lips that could be removed but other than that most of them have some effect on the shape of the nose, mouth, or cheeks. Thanks! I'll see what I can do if anyone has any suggestions they would be highly aprecciated. Homeslice: your stuff is an inspiration to all A:M users. You still gotta post those statues on CGTalk. Tell us all when you do. I'm tired but I'll work on this more tomorrow from like 5-7. Quote Link to comment Share on other sites More sharing options...
Dearmad Posted January 9, 2004 Share Posted January 9, 2004 That's remarkable. You're progressing a lot with your skills. One thing that makes me chuckle is the three point patch with the hook in it- AM11 handles that with aplomb, apperently, but earlier versions would make that part stick out with some crease or something. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 9, 2004 Author Share Posted January 9, 2004 Yah I got rid of that, but it did handle it quite well (I use v10.5, I'm upgrading tomorrow, at least I'm paying tomorrow). Quote Link to comment Share on other sites More sharing options...
Francois Posted January 9, 2004 Share Posted January 9, 2004 Hi I'm impressed too. This is quite a big improvement from your previous head. Keep it up. Looks like you're getting there much quiker than most. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 10, 2004 Author Share Posted January 10, 2004 Thanks Francois - little tiny update: I took out some splines, the shape looks no different but the mesh looks a lot lighter (even though I only got rid of two splines). I don't see much more tweaking to do, all I have to do is model those darn ears and maybe some teeth. who knows about that though. I developed a little bit of a technique during modeling this that allowed me to both follow some of the basic facial structure, and to increase modeling speed a lot. The basic gist is that almost everything is made up of very careful extrusions, and very few actual splines were lain. I'm sure other people use this method but because I saw no tutorial on anything similar on the arm, I'm considering writing a tutorial. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 10, 2004 Author Share Posted January 10, 2004 'nother update enjoy. multipass Zack Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 15, 2004 Author Share Posted January 15, 2004 I been disconnected for the last 3 days but i've done a lot of work on him, find the updates on: [url="http://www.geocities.com/zt3d/vincentwip.html"]www.geocities.com/zt3d/vincentwip.html[/url]. he's now been named vincent because of his lack of ears. Quote Link to comment Share on other sites More sharing options...
macb Posted January 15, 2004 Share Posted January 15, 2004 Nice job Zachary, He looks related to Homer Simpson... I almost expect him to say "donuts... " with a gurgley voice any second now. :) Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 15, 2004 Author Share Posted January 15, 2004 Really? I thought he looked like he just got outta prison Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 16, 2004 Author Share Posted January 16, 2004 double post Quote Link to comment Share on other sites More sharing options...
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