sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I'm really getting used to the A:M modeling tools. I literally whipped up this model (made in 2 hours). It's not perfect, it's not finished but it's a start. I could tweak for weeks now but I've limited myself to another 2-3 hours (spread out over a couple of days) of point tweaking. Then I'll texture and rig and maybe add a body along the way. I used no reference, therefore if you tell me it's porportions off I will tell you that it was a stylistic choice (lol).

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Posted

And one more shot (I can spot tons of creases in this, I probably over used those hooks). Not looking forward to ears, maybe I can just stick it on, the hair will cover it up enough. C&C please

  • Hash Fellow
Posted

someone will probably come along and say that the mesh around the eyes isn't according to current wisdom, but for just two hours... that's a decent head!

Posted

Thanks, yah I don't have nearly enough rings for as you say "current wisdom" but I'm pretty sure I'll at least be able to make him smile, and with an internal eyelid thing added it should work out ok. Thanks though for the compliment.

Posted

I wish I could delete some splines. I see one ring around the lips that could be removed but other than that most of them have some effect on the shape of the nose, mouth, or cheeks. Thanks! I'll see what I can do if anyone has any suggestions they would be highly aprecciated. Homeslice: your stuff is an inspiration to all A:M users. You still gotta post those statues on CGTalk. Tell us all when you do. I'm tired but I'll work on this more tomorrow from like 5-7.

Posted

That's remarkable. You're progressing a lot with your skills. One thing that makes me chuckle is the three point patch with the hook in it- AM11 handles that with aplomb, apperently, but earlier versions would make that part stick out with some crease or something.

Posted

Hi I'm impressed too. This is quite a big improvement from your previous head. Keep it up. Looks like you're getting there much quiker than most.

Posted

Thanks Francois - little tiny update: I took out some splines, the shape looks no different but the mesh looks a lot lighter (even though I only got rid of two splines). I don't see much more tweaking to do, all I have to do is model those darn ears and maybe some teeth. who knows about that though. I developed a little bit of a technique during modeling this that allowed me to both follow some of the basic facial structure, and to increase modeling speed a lot. The basic gist is that almost everything is made up of very careful extrusions, and very few actual splines were lain. I'm sure other people use this method but because I saw no tutorial on anything similar on the arm, I'm considering writing a tutorial.

Posted

I been disconnected for the last 3 days but i've done a lot of work on him, find the updates on: [url="http://www.geocities.com/zt3d/vincentwip.html"]www.geocities.com/zt3d/vincentwip.html[/url]. he's now been named vincent because of his lack of ears.

Posted

Nice job Zachary, He looks related to Homer Simpson... I almost expect him to say "donuts... " with a gurgley voice any second now. :)

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