Pesto Posted January 11, 2007 Share Posted January 11, 2007 Hi all, I've had AM since v8.5 and have always marvelled at how easy it is to assign cps to bones, add fan bones, smartskin, etc... My question is why can't you do it the same way in a poly program (C4D, LW, etc...)? I am just curious here, trying to understand. It seems that it would be so much easier to lasso select a bunch of points in a poly program and assign it to a bone. The problem would of course be subdivisions (right?). But wouldn't it be feasible to say use the model in "isoparm" mode (less subdivision). assign the points to the bones and then subdivide after. The software would then extrapolate the extra points from subdividing with reasonable results. Just baffling to me why it requires so much more work to create realistic joints in poly programs vs. AM. Now, if this is the most stupid post in the history of the forum, do I get some kind of award...LOL Pesto Quote Link to comment Share on other sites More sharing options...
KenH Posted January 11, 2007 Share Posted January 11, 2007 I'm just guessing but it wouldn't surprise me if Hash had some sort of patent on the method. I mean it's just so obvious compared to having to click buttons and root around in tool window to assign points to bones. Quote Link to comment Share on other sites More sharing options...
C-grid Posted January 11, 2007 Share Posted January 11, 2007 You should probably complain about dislikes of the average-polygon-program on an other forum for results but the work-method mentioned is a reason among many others not to think of polygons at all (anymore). [EDIT] Quote Link to comment Share on other sites More sharing options...
Pesto Posted January 12, 2007 Author Share Posted January 12, 2007 Not complaining here just looking to understand. Why is it that poly programs can't select a bone and then select the points (cps)? Sure you can select a bone and then paint weights but what a pain...rather have a root canal. Is there some techy answer or is it as simple as "patented software"? Quote Link to comment Share on other sites More sharing options...
C-grid Posted January 12, 2007 Share Posted January 12, 2007 I guess its work-method and implementation per specific 3D-program-developer. It seems unlogic it being prevented by patent-law, however there are countries that claim the moon and sell people pieces of moon, those people have yet to find out their being ridicilous, both buyers and sellers and those that approve. Niels. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 15, 2007 Hash Fellow Share Posted January 15, 2007 Why is it that poly programs can't select a bone and then select the points (cps)? Sure you can select a bone and then paint weights but what a pain...rather have a root canal. It's not that they couldn't, but given the large number of vertices in a polygonal model, manually selecting them and assigning individual weights would be impractical. I suspect weight maps are the only reasonable solution to refine weighting beyond general bone fall-offs. Even in A:M, individual weighting is tedious. Quote Link to comment Share on other sites More sharing options...
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