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Hash, Inc. - Animation:Master

Pesto

*A:M User*
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Everything posted by Pesto

  1. I have followed the directions but when I open the HXT folder all the files have .hxt extension. Which 3 do I put in HXT backup folder? I can't seem to get it to work. Any help would be appreciated. Also any other rigging options for AM? Thanks
  2. Thanks everyone for their input. I will redo the animation taking all these things into consideration. Thanks for the help!
  3. Reallt great stuff. What kind of lighting did you use?
  4. Here is a new version...less squash and stretch, two more smaller bounces.... It's in QT so you can scrub thru it. Thanks Ball_bounce_BRAND_NEW_FINAL_MB3__new_bounces_smaller.mov
  5. Robcat - Good idea....but how do I show frame burn in AM? When you say squash is out of whack I assume you mean becasue I exaggerated it. As for the apex...the height of the bounce...having something wrong...can u elaborate? Not sure what u mean.
  6. Thanks for the reply. I agree with the squashing...I was trying to exaggerate it alittle more than normal. I agree a ball that bounces like that would not squash nearly as much. Thanks for the input.
  7. Sorry I know it is boring but I wanted a critique before I move on to giving the ball some personality. Any and all opinions welcome. Also, I am using 3% motion blur. What are people's thoughts on MB? When I didn't use any the animation looked kind of "jumpy". When I used more (>5%) parts of the ball looked fragemented. Is it a question of finding just the right %? http://www.youtube.com/user/Pesto642
  8. Hi all, I don't have a website so does anyone know how a place I can uplaod my animations to and then post the link here for critiques. Thanks PS: I have AOL if that matters
  9. Robcat - that did it. I should have known better especially after seeing it demonstrated on Jeff Lew's Learning CA DVD about rotating a character using two different bones. Thanks.
  10. Yes I have tried that. I even tried to create my own from scratch. I guess I need to know how to attach 2 bones to the same geometry in different locations on the model to control different things. Can anyone help with that? Thanks!
  11. Hi all, I am trying my own version of the bouncing ball. I watched Cristin McKee's videos (Anzovin Studios) and I understand the part about being able to rotate with one bone (center bone) and doing squash and stretch with another bone (at base of model), and swtiching between both during the creation of the animation. The problem I am having is when I switch to the bottom bone it won't sqaush and stretch at all. Am I doing something wrong or could this be a bug? Thanks Chris
  12. Hi all, I want to show all my controls for my character on the dopesheet (keyframe sheet) because I need to key them all for each pose. So I am using the 'tack' function but everytime I go to another control, the others disappear on the dopesheet. How can I prevent this from happening? Also, other than moving (jiggling) the other bones that are not being moved, is there a way to set them automatically when you set one of the other controllers? Thanks
  13. That's it...thank you so much! One other thing...does anyone remember a gentleman who had a great website that showed his animation techniques (for the real world). I know he used Maya and I thought his name was Richard Lang but when I google nothing comes up. He had great tutorials on staggering key frames, the wrist flip and lip syncing. Anyone know or remember the website? Thanks!
  14. Hi all, I remember a while ago some people mentioned a simplified figure drawing book (for people like me who can't draw detailed figures yet). I visited the website once and can't remember it now. It shows how to draw "fancy" stick figures for storyboarding purposes. Does anyone remember it? I think you buy the book direct from somewhere in northern CA if that helps. Thanks
  15. Thank you very much for clearing that up for me!!!! Much appreciated.
  16. Hi all, I am in the graph editor and I am trying to edit my ease at cetain keyframes. I want to change the spline after my keyframe not before. I have tried right-clicking and choosing one of the options like post-extrapolation, etc... but it always seems to effect pre and post. How do I just edit one part of a keyframe while not effecting the other? Thanks
  17. Not complaining here just looking to understand. Why is it that poly programs can't select a bone and then select the points (cps)? Sure you can select a bone and then paint weights but what a pain...rather have a root canal. Is there some techy answer or is it as simple as "patented software"?
  18. Hi all, I've had AM since v8.5 and have always marvelled at how easy it is to assign cps to bones, add fan bones, smartskin, etc... My question is why can't you do it the same way in a poly program (C4D, LW, etc...)? I am just curious here, trying to understand. It seems that it would be so much easier to lasso select a bunch of points in a poly program and assign it to a bone. The problem would of course be subdivisions (right?). But wouldn't it be feasible to say use the model in "isoparm" mode (less subdivision). assign the points to the bones and then subdivide after. The software would then extrapolate the extra points from subdividing with reasonable results. Just baffling to me why it requires so much more work to create realistic joints in poly programs vs. AM. Now, if this is the most stupid post in the history of the forum, do I get some kind of award...LOL Pesto
  19. Great job...glad you're enjoying the model! Pesto
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