sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Peugeot 307 - New render


Xtaz

Recommended Posts

Hi hashers .....

 

I used the Peugeot that I modeled in november to do some tests whit HDRI ....

the result is here....

 

city.jpg

 

Comments are welcome... as always .....

Link to comment
Share on other sites

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Very nice. I'd say the one thing that kinda bugs me is the ground, esp. where the tiles get bigger and fuzzier towards the camera. The ground should be in focus at least where the car lies, and maybe closer to the camera, depending on the camera's depth of field effect you're trying to simulate. So, let's pretend you shot this. From some basic photography knowledge:

If you used an aperature of f11 or higher, everything would be pretty much in focus, from in front of the camera to the building.

For an f-stop of 8 or lower, and you focused on the car, then the background and foreground would be slightly out of focus from the 8, and more so with lower f-stops (wider lens opening).

Also, is the ground supposed to be the same color as the background plate, or is that more of a beige sidewalk?

A: The car is stunning, esp. the reflections and the lighting.

B: Fine tune the ground and dof, and it should look like a real photograph.

Link to comment
Share on other sites

Thanks Masters...

 

Thank you very much Greg for all tips ....

 

where the tiles get bigger and fuzzier towards the camera.

 

This is my major problem in this image ....

I used one sphere to simulate enviroment, this sphere have a projection map material ( hdri ).

I needed to use the native ground model to apply the shadows... the ideal would be to use the front projection target, but this option only works with rotoscope. I tried to use shadow only optio/ Shadows buffer but it seems doesnt work with GC or IBL .... THEN i aplied a decal in the native ground and used it ...

Is there way to solve my problem ???? How do i do to set native ground just to receive shadows using IBL ???

 

Thank you again ... your comments are quite important.....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...