sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

If you apply a dynamic constraint to a bone...you will see it has a CD option, though I'm unsure if it is detecting other bones, CP's, or mesh-geometry in general...preferrably the latter.

 

The thing to remenber with collision detection...it's pretty 'hit-and-miss'. (chuckle)

Posted

what do you mean, "CD option"?

what would you recomend in the settings for the bone or bones if you want them to act like hair or loose tentacles, and that they don't go through the model or scene?

Posted

i mean for the bone to not move through things like thin air, i want it so that the bone bounces off the model it is originating from. i dont know how else to put it, like it would for the texture of hair, but only in bone form, it cant be done in a hair texture form, its complicated.

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