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Hash, Inc. - Animation:Master

object collisions?


Ravager

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If you apply a dynamic constraint to a bone...you will see it has a CD option, though I'm unsure if it is detecting other bones, CP's, or mesh-geometry in general...preferrably the latter.

 

The thing to remenber with collision detection...it's pretty 'hit-and-miss'. (chuckle)

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i mean for the bone to not move through things like thin air, i want it so that the bone bounces off the model it is originating from. i dont know how else to put it, like it would for the texture of hair, but only in bone form, it cant be done in a hair texture form, its complicated.

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