3DArtZ Posted November 21, 2006 Share Posted November 21, 2006 Hey guys, so eventually I want to make an action type short animation with the models I've made and I figure I have to get good at action type animation between 2 or more characters. Well, I couldn't sleep last night so I figured I'd burn off the energy by getting started on some excersizes. I'm certainly in no way happy about the outcome, but I figure I'd share as I always seem to get some good feedback from everyone here. What I did, in a nutshell, I created a bouncing fighter stance for each character and then cycled it until the punches start getting thrown. I noticed during animation that it is sort of tuff to show the effects of quick little actions like a fast punch, I guess over exaggeration is the key here..... maybe in the wind up of the punch and the reaction of the recipient. Anyway, its the first attempt. I most likely will try a different action next, but I'd like to head into it with some more info.... [attachmentid=22461] about 650kb... http://www.vrcops.com/vids/BoxerType.mov Quote Link to comment Share on other sites More sharing options...
gazzamataz Posted November 21, 2006 Share Posted November 21, 2006 Footwork! You need some footwork there m8. Shoulder Work! I think you need them to bob left and right abit too. I think the fall is pretty cool and looking forward to seeing how you develop this little flick. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 21, 2006 Author Share Posted November 21, 2006 Hey Gazz, thanks for the reply. Footwork, definate. I think when I was trying a punch scene in the mirror I did not realize that if I were actually facing off withsomeone my body location would certainly be moving, even if slightly. Noted! Thanks! Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 21, 2006 Author Share Posted November 21, 2006 Not overlooking the obvious issues, but just have not had a chance to change anything, I did a quick render of the fall back section from a differnet angle. I think angles have to play a huge role in making fight scenes interesting to watch. Even though I didn't fix the problems, jumping to a new camera angle, I feel sort of makes is a better viewing experience.... just thinking out loud here:) about 1.7megs http://www.vrcops.com/Vids/BoxerType2A.mov Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted November 21, 2006 Share Posted November 21, 2006 You are right! varying angles and fast cuts add to the sense of action! Also. she same move may look lame from one angle and destroying from other! Good work, keep us posted! Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 22, 2006 Author Share Posted November 22, 2006 Hey Traj, thanks for the comments. I did a small amount of edits to the clip, like trying to make the head snap upon fist contact a bit more and bounced the shoulders a bit, even though it's not exactly the bounce change I know it should have been. But this is certainly kinda fun working through the clip. about 1.7megs... http://www.vrcops.com/vids/BoxerType4.mov Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted November 23, 2006 Share Posted November 23, 2006 lol nice punch, but if you wanna see painful punches check this out... Tiffas battle or even this if you ever plan on using objects cloud vs sephiroth Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 23, 2006 Author Share Posted November 23, 2006 those are some pretty crazy fight scenes!!! Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted November 23, 2006 Share Posted November 23, 2006 yeah, i loved the movie too. soon i'm try some thing similar but much diffrent. hope this helped in some way. Quote Link to comment Share on other sites More sharing options...
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