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Posted

hello,

i have the following problem: how to change from a reusable action to keyframeanimation without changing the reusable action?

e. g. i use the character thom and i drag and drop in the chor "resolute walk" on him. The walk cycle ends at frame 30. then i go to frame 40 and i want him moving his arm. so i change the bicepbone to the place i want to have it. but when i now play the animation the change of the bicepbone affects also the reusable action. i tried also to turn off "hold last key frame" - no results.

what do i have to do to be able to use reusable actions together with keyframeanimations without interfeering each other?

what i want is a smooth change from the end of the reusable action to my keyframanimation

 

thanks

dren0chill

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The way I know how is, at the last frame of your reusable action, I keyframe that pose and zero slope the bones in the channel editor, that way when you continue animating it will not affect the reusable action.

 

There may be better way that I don't know of.

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