Laconic Posted October 3, 2006 Posted October 3, 2006 Hello, I have a character face that should be flat, but the surface is actually has "ripples" and little intentations. I'd like to align the control vertices to one plane, to help flatten this out. In Maya, I can simply select the points, turn on the grid and then move the points, which aligns them on my chosen axis. Is there a way to do similar in A:M? Thanks, Tim Quote
KenH Posted October 3, 2006 Posted October 3, 2006 It's hard to tell what exactly it is, but I assume you've scaled the face as flat as possible with the scale manipulator or the flatten tool. It's possible some of the ripples are caused by the patches being stretched relative to their neighbouring ones. To avoid this, you should also flatten the neighbouring patches round the area you want to flatten. You can however, use the bias handles from a side view of the offending areas and align them with your flattened patches. Quote
Laconic Posted October 3, 2006 Author Posted October 3, 2006 Thanks! I'll play around with this. Much appreciated. T Quote
GAngus Posted October 4, 2006 Posted October 4, 2006 Not sure what you've got there, but can't you just go to a side view and line up the cp's in the Z-plane and get what you want ? Else, how about a pic? Quote
zandoriastudios Posted October 4, 2006 Posted October 4, 2006 Select the group, look at the transform properties. Under Scale is a place to change X, Y, and Z scale. Type a "0" in the appropriate slot and hit enter. ( I'm assuming that you are in an action or pose window ) Quote
Stuart Rogers Posted October 4, 2006 Posted October 4, 2006 I think you guys are missing the point. You can have all the front face CPs in a line and still end up with ripples, due to the nature of splines. There are several solutions, using (in various proportions) peaking, bias tweaking, and CP positioning. The latter, for example... [attachmentid=21089] Or, if you don't mine a sharp edge around the flat face, peak the radial spline CPs around that edge. Quote
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