T-Dogg Posted September 30, 2006 Posted September 30, 2006 Can someone please tell me some good surface properties to create ice. I have been experimenting on my own, but I can't get it to look right. I was trying to adapt the ice settings in the current issue of 3D World magazine from Daz Studio to A:M, but I got confused because some of the D|S settings are named differently than the A:M settings. I decided it might be best to just ask people who specialize in A:M what settings they use. So I am asking... What settings do you use? Any help would be gratley appreciated. Thanks! Quote
the_black_mage Posted September 30, 2006 Posted September 30, 2006 hmmmm.... theres a site that had an ice material i'll tell you when i find it. Quote
the_black_mage Posted September 30, 2006 Posted September 30, 2006 FOUND IT!!!!! http://perso.orange.fr/ffave/e_ressources.htm Quote
T-Dogg Posted September 30, 2006 Author Posted September 30, 2006 Thank you so much Balck Mage! I am definitely going to give it a try.... as soon as I finish downloading all these wonderful materials. That's a great link! EDIT - I noticed the website says this: The following textures and turbulences are necessary in order to use these materials: * Worley.trb (par Yves Poissant) * AMC_Crackle.trb (Enhance A:M) * AM_fBm.atx (Enhance A:M) Unfortunately, all the links are broken. Are these files still available? If so, where can I find them? Quote
markeh Posted September 30, 2006 Posted September 30, 2006 If you're not able to find those files, you could test out these settings. This might specifically be good for an ice sculpture for example. Transparency 100% Index of refraction (IOR) 1.31 specular size 25 specular intesity 100 density of 1 to 4 maybe If you're going for an ice cube that is a bit frosted on some parts, you may have to use a gradient or turbulence combiner - giving one node more density than the other. If you're going for a glacier you might play a little more with the density setting and give a bit of blue diffuse color and give it a bump material. Quote
T-Dogg Posted October 1, 2006 Author Posted October 1, 2006 EDIT - I noticed the website says this: The following textures and turbulences are necessary in order to use these materials: * Worley.trb (par Yves Poissant) * AMC_Crackle.trb (Enhance A:M) * AM_fBm.atx (Enhance A:M) Unfortunately, all the links are broken. Are these files still available? If so, where can I find them? I found Worley.trb here: Yves' Worley.trb I haven't located the other ones. The ice material seems to work without them anyway. If you're not able to find those files, you could test out these settings. This might specifically be good for an ice sculpture for example. Transparency 100% Index of refraction (IOR) 1.31 specular size 25 specular intesity 100 density of 1 to 4 maybe If you're going for an ice cube that is a bit frosted on some parts, you may have to use a gradient or turbulence combiner - giving one node more density than the other. If you're going for a glacier you might play a little more with the density setting and give a bit of blue diffuse color and give it a bump material. Thanks markeh! I'll definitely try those settings out. They look similar to what I had tried to copy from 3D World. The settings they listed were: Duffuse Color: White or pale blue-grey Diffuse Strength: 100% Glossiness: 85% Specular Color: Lighter than diffuse color Specular Strength: 100% Multiple Specularity Through Opacity: Off Ambient Color: Dark blue-grey Ambient Strength: 53% Opacity Strength: 35% Reflection Color: Lighter than Diffuse colour, darker than Specularity; alternatively, use an image Reflection Strength: 30% Refraction color: White or light grey Refraction Strength: -100% Refraction Index: 1.309 Lighting Model: Glossy (Plastic) Remember, those settings were for a different program, but some of them were the same in A:M. Other times I kinda guessed. For several settings I didn't have a clue so I just ignored them. What I came up with looked sort of similar to the ice material that was listed on Black Mage's link, except mine seemed brighter. I hadn't touched the specular size or density though, so I'm going to use your settings. Quote
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