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Hash, Inc. - Animation:Master

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so these ones that you linked me to, can i import my A:M things into any of those?

 

No, not directly at this time. You'll have to do some reading to determine what method you'll need to use...it depends on the game engine's requirements. If the engine you use can import DirectX (".X"), you could use the exporter made by Obsidian Games. You might have to use something like MilkShape3D to convert your models or animations. I haven't gone through the process myself, so I can't give you a workflow. If you do some reading in this section of the forum, you'll find a lot more information that might help.

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