urthmaan Posted September 26, 2006 Posted September 26, 2006 hello all. hope youre well. i was just wondering what exactly is the "deform tool" for, and in what type of scenario is it used in? thanks. Quote
Luuk Steitner Posted September 26, 2006 Posted September 26, 2006 by "deform tool" do you mean distortion mode? Quote
Fuchur Posted September 27, 2006 Posted September 27, 2006 Ever tried to make a asteroid? Lets say, it would have a high patch-resolution-sphere and now you want to deform it. There are two possibilites to make that, and one is the distortion-mode. (The other is the soft-translate-tool for CPs). Or lets say you have a toon-car. Now you want the care to stretch and deform. YOu could now try to deform it by hand or with the standard-scaletools, but the distortion-box will be more efficient and faster for that. *Fuchur* Quote
John Bigboote Posted September 28, 2006 Posted September 28, 2006 Distortion mode. One the BEST later features to come to A:M. When I was trying to learn Maya I was OVERWHELMED by the mass of modelling tools, each one more complex and outdoing all the others. A:M has a nice minimal array of modelling features...lathe, extrude, some nice wizards...what am I missing? Now, the distortion mode feature actually reminds me of a Maya-esque distortion tool, only MUCH simpler. You can employ it any time, in model, action, pose, or chor...it puts a mesh around your selected CP's, and the mesh is an interface for the underlying geometry...grab some mesh points and push-pull-scale-rotate... it's GREAT! Experiment with it. You will quickly come to depend upon it. Quote
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