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Hash, Inc. - Animation:Master

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Posted

I vaguely remember reading somewhere that modelling can be done in A:M's choreography window. Is this really possible? I've tried but all my CPs always end up disappearing. Any help would be greatly appreciated.

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Posted

I don't see how you can do that because in chor window, when you try to add a cp the pointer turns into a path function, doesn't it?

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Posted

You CAN create a model in the Chor window.

 

right-click>new>model

 

the "Modeling mode (f5)" button will go on and you can start laying down splines.

 

You can also edit an existing model by hitting that button.

 

However if your model is rigged and you have animated it, it will go back to its default shape while you are in modeling mode.

 

Remember to go back to one of the animation modes when you are done.

Posted

Thanks for the info, robcat! I had actually used this before, but my scene only had one object in it at the time, so I thought it was pretty much just opening that object up in it's regular modelling window. Now I have tried it again and I see that it is much more powerful than I had realized. It actually opens up the entire scene in a modelling window, no matter how many objects are in it.

 

This is just what I was hoping for! :D

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