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Hash, Inc. - Animation:Master

Experiments in scene


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So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me.

 

So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me :) .

 

So here are the first 3 in hopefully what may become a large series. I'll attach the project too if anyone else wants to play.

sweep_base.zip

post-46-1156083793_thumb.jpg

post-46-1156083808_thumb.jpg

post-46-1156083824_thumb.jpg

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Whats interesting, I didn't apply bloom post effect to it. The tubes just had glow enabled on the one of the attributes or the combiner. When I added the 3 overexposing lights (red white and blue for some fun edges of the shadows) the 'bloom' just kinda happened.

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