cuboos Posted July 11, 2006 Posted July 11, 2006 is there any way in A:M were i can make red weed like this quickly and not be to difficult to render? http://forums.eveofthewar.com//photos/disp...m=47&pos=11 Quote
Fuchur Posted July 11, 2006 Posted July 11, 2006 is there any way in A:M were i can make red weed like this quickly and not be to difficult to render? http://forums.eveofthewar.com//photos/disp...m=47&pos=11 You should use Sweeper for that... First you have to make a shape and a spline where the red plant should go along. After that, you should make a modell of the "arms" going away from the main-root and use sweeper again with its duplicator-option... Sweeper is a plugin implemented in A:M since v13. Further Infos *Fuchur* Quote
heyvern Posted July 11, 2006 Posted July 11, 2006 Depends on... precisely the look you are after... For instance... sweeper is a good choice to have distinct individual... "separate" vines... However... in the case of the "red weed".... specifically... in that example... It kind of "sticks" to the surface of what it grows on... so... maybe individual vines is "overkill"... You could go with a displacement or bump map... you could make a really detailed vine image... and animate this "growing" and moving more easily than trying to "grow" splinage. Or go with a few "real" vines... close to the surface... and then "fill in the gaps" with a displacement map. Even have actual splined vines growing out of the displaced surface... faking actual geometry. The new displacement in v13 would be good for this. It can create incredible detail with very low mesh models.... I have not tried animating it though. Just some food for thought. -vern Quote
cuboos Posted July 11, 2006 Author Posted July 11, 2006 ok heres the sweeper red weed test [attachmentid=18137] and not sure how i would do a bum/displacment map one i have thought about that but i couldn't figure out how i would do it Quote
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