the_black_mage Posted July 10, 2006 Posted July 10, 2006 dose hair flip when you set its thickness by time some of the hair on my model is flat. Quote
KenH Posted July 10, 2006 Posted July 10, 2006 Flatness is determined by the bow option. Making that 100% (and variation 0%) should get rid of the flatness. You aren't varying the thickness by time there. See the % values in the timeline....they represent the length of the hair. So, 0% is the base of the hair while 100% represents the tip. So, you are effectively drawing the side profile (think of a lathing a spline) in that window. Quote
Ilidrake Posted July 10, 2006 Posted July 10, 2006 so in order to have true "round hair" you set bow to 100%. Does this mean that each particle will be a tube? Quote
the_black_mage Posted July 10, 2006 Author Posted July 10, 2006 no i mean the tips, when i want them to thin out at the tips some are just flat, but you know setting the bow to 0% actualy gave it a better look. Quote
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